![]() ![]() Using multiple Demolition Ships from different angles at the same time is especially powerful. By the time the horn sounds they have already lost a large portion of their navy, assuming that it wasn't spread out. Chinese Demolition Ships are also a good unconventional surprise for careless opponents. Fish provide a potent supplement to their already great economy and should be taken advantage of. The Chinese also have great options apart from their Chu Ko Nus, with fully upgraded Arbalesters and Heavy Scorpions acting as alternatives, and Cavalier, Light Cavalry, Heavy Camel Riders, Elite Skirmishers Halberdier, Champions, and Siege Rams all functioning as great support depending on the situation.Ĭhinese have a solid navy on water maps. Even Rams fall to Chu Ko Nu in mere seconds, thanks to each arrow dealing 3 damage. ![]() In the Imperial Age, the Chu Ko Nu is extremely deadly when massed, even cutting through foes with high pierce armor such as Skirmishers and Eagle Warriors. In a team game, Chinese players should typically try to be in the pocket position (between two allies) and have a large economic boom. The Chinese have a reasonable Monk rush strategy thanks to cheaper Monastery techs and having nearly every Monastery tech except for Heresy and Redemption. Camel Riders are another great option the Chinese have, and pair well with their archers. Cavalry Archers are also possible, though the high investment means that other options are usually preferred. Crossbowman and Knight rushes are viable tactics due to cheaper costs of the related upgrade techs, despite missing the Paladin upgrade. Chinese farms also have extra food, making Dark Age farming a more viable tactic.Ĭhinese are a versatile civilization, being a jack-of-all-trades civilization that is capable of using many different strategies. Extra Lumberjacks are important, since Chinese start with less wood. It is recommended to task a seventh villager on food before making a Lumbercamp to create a food buffer (as six villagers are unable to collect food faster than constantly produced villagers' cost). Before the player finds their food, their Villagers can chop some of the wood near the Town Center or search. The Chinese must set all their Villagers to start harvesting a fast source of food (normally a herdable, though fish are even better) as soon as possible. The Chinese should start by researching Loom, since the Town Center will be idle otherwise. Starting with extra Villagers but no food and less wood means that they cannot immediately make any Villagers. Even when played optimally, they can still struggle if they are unable to defend themselves or have a resource lamed.Īge of Empires III: The Asian Dynasties ReviewĬhinese have a much different start-up than other Civilizations. Inappropriate Dark Age micromanagement of the extra Villagers will cause the Chinese to fall behind in the early game. This requires a lot more micromanagement in the early game for the tradeoff to pay off. The Chinese are also known to be incredibly difficult to play properly because of their unusual startup of having three extra villagers, but -200 food, -50 wood. They notably do not have either Redemption or Bombard Cannon, limiting their options against siege to their solid but not spectacular cavalry. Lastly, they possess a strong defense, thanks to a solid technology tree and Great Wall. Their unique technology, Rocketry, makes their Chu Ko Nu and Heavy Scorpion potentially deadly and allow them to excel in long range sieging. In groups these can provide powerful close-range support thanks to their extreme damage output. Their unique unit, the Chu Ko Nu, is a crossbowman with short range but shoots multiple arrows at a time. They have diverse archer, infantry, cavalry, naval, and monk technology trees, allowing them to exploit any civilization's weakness. In terms of military, they have many options. They can also research technologies at cheaper prices, giving them access to technologies faster and granting extra resources to use. ![]() This gives them a slow and volatile start (as they also have -200 food, -50 wood), but afterward gives them a powerful economic edge, especially in the mid-game where they also have access to fully upgraded Crossbowmen and Knights. They start out with extra villagers and their Town Centers support extra population. 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.3 Strategy changes in Definitive Edition.3.2 Strategy changes in The African Kingdoms. ![]()
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