There are three main game modes in Kirby Air Ride which each offer their own unique experience. In addition, a LAN adapter can be utilized to allow up to 4 players to play on different screens using multiple copies of the game and multiple GameCubes. 10 Crossover with Kirby: Right Back at Ya!Īll three modes feature the same simplified control scheme, in that only the control stick and the A button are required for normal play.Otherwise, the game can be played split-screen with up to 4 players, or with CPU opponents. Kirby's vehicle (referred to in-game as an "Air Ride Machine") will in most cases move forward automatically, so the control stick is used to steer, both on the ground, and in the air while Gliding. The control stick can also be used to perform a Quick Spin, which is done by quickly tapping left and right together. The A button, when held, will cause Kirby's machine to brake, which builds up power in the form of charging. When this power is at its full extent, releasing the A button causes Kirby to Boost which - depending on the machine - will cause the vehicle to instantly boost speed by a certain amount (or none at all). This is useful for handling tight corners, but not so much when racing in a straight line. There are a large variety of Air Ride Machines to choose from, and each one has its own unique method of control, along with certain advantages and drawbacks. More details on these machines can be found in the "Machines" section below. In addition to his machine, Kirby himself has powers the player can make use of when racing. When near a suitable enemy on the course, tapping A quickly will cause Kirby to inhale it. If it was an ability-bearing foe, Kirby will gain a Copy Ability which he can use to attack his rivals or gain some other advantage. Otherwise, he will spit out the enemy as a Star Bullet which can home in on other enemies or players. Depending on the ability acquired, Kirby may gain a new way to attack his opponents, or may eschew his machine to race in an entirely new manner. However, all of these abilities are temporary, and after a predetermined amount of time, Kirby will return to his normal form. Tapping A quickly can also be used to activate Dash Panels on the ground, or to interact with other floor objects, though tapping A is not required when riding a wheeled machine. In City Trial, it is possible for Kirby to jump off of his machine if the player holds down A, then taps down on the control stick. While on foot, Kirby can run around and jump, with his characteristic Hovering ability allowing him 5 consecutive jumps in the air before he has to come down again, similar to his limit in the Super Smash Bros. While off a vehicle, Kirby cannot collect items, interact with objects, or attack his foes. He will need to find a new vehicle, which he can jump onto simply by approaching it. Kirby Air Ride has three different modes. All vary in technique and gameplay but use the same basic controls. Unlike in most other Kirby titles, there is no Story Mode to follow in any of these modes, so filling each mode's Checklist serves as the main method of progression instead. Once a Checklist is sufficiently filled, the player gains access to an "Ending" movie, signifying that they have "completed" that mode.Īir Ride is the main mode of the game, and involves straightforward racing in full 3-D environments. When first starting this game mode, players may only make use of the Warpstar - a recognizable and well-balanced racing machine good for learning the basics - but will naturally unlock more machines to race with as the Checklist is filled.
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